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GLB Inspector

Drop a GLB or glTF file to see its specs, the facet64 catalog checks and a 3D view.

Runs in your browser. Nothing is uploaded.

Choose a GLB fileDrop a .glb, a .gltf with its .bin and textures, a folder or a .zip.Up to 256 MB. Files stay in your browser.

How the inspector works

The file is read in your browser with glTF-Transform, the library the facet64 processing pipeline uses. Nothing is uploaded, and closing the tab discards the file.

Specs and checks follow the catalog rules: the same check codes, thresholds and messages as on model pages. Objects named _LOD0, _LOD1… are levels of detail; names starting with UCX_ or COL_, or ending in _col, are collision meshes.

Dimensions are in meters with Y up, as the glTF format defines them. The pivot is the origin of the model’s root object, compared with its base and center.

What differs from the catalog pipeline

  • The pipeline imports the file into Blender, converts it to every download format and reopens each file. A browser can’t run that step, so “Download files match the source” is not shown and the Game-ready result is worded differently.
  • glTF stores triangles only, so a GLB never has n-gons. Vertices are counted as the file stores them, split at UV seams and hard edges, so the number can be higher than in Blender.
  • Draco and meshopt geometry is decoded before measuring. KTX2 textures are measured but not shown in the 3D view.

Files up to 256 MB, including a .zip with the model and its textures.

Models checked by the same pipeline

Browse the catalog