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Moss Mound, realistic 3D model, GLB
328,246 tris · 445,425 verts · 3 materials

Description

Moss 3D model: a 0.95 m mound of thick green moss cushions, made of about 32,000 tiny individual moss shoots over a sunken brown soil edge, about 0.2 m high. Place it on forest floors, between roots and rocks, and along swamp banks.

Technical specs

Triangles328,246
Vertices445,425
LODsLOD0 328.2k · LOD1 124.7k
Meshes1
Materials3
Textures9 · up to 2,048 px · PBR
Dimensions (W × D × H)0.95 m × 0.76 m × 0.21 m
Pivotbase-center
Up axis · unitsY up · meters
Texel density21,940 px/m
UV space usedTiling textures
CollisionNo
WatertightNo
RigNone
AnimationsNone
OriginAI-generated
FormatGLB, FBX, OBJ, USDZ, BLEND

Computed from the file by facet64.

Automated checks

Checked by facet64 on upload · Oct 10, 2026
  • Download files match the sourceAll 14 download files reopened and match the sourcePass
  • Plausible scaleHeight 0.21 m fits Nature (0.01–60 m)Pass
  • UVs presentAll meshes have UVsPass
  • No overlapping UVsTiling or shared textures: no unique UV layout to checkPass
  • No n-gonsPass
  • No zero-area facesPass
  • No duplicate facesPass
  • Normals not flippedNormals face consistently outwardPass
  • WatertightOpen mesh (431,406 open edges): fine for games, no STLWarning
  • Material count3 materials (limit 8)Pass
  • Power-of-two texturesAll textures are power of twoPass
  • No missing texturesAll 9 textures foundPass

Files

FormatFileTexturesSize
GLBglTF 2.0 binary2K · 1K · 51220.0 MB – 54.5 MB
FBXFBX binary2K · 1K · 51225.7 MB – 59.1 MB
OBJOBJ + MTL2K · 1K · 51215.4 MB – 48.8 MB
USDZUSDZ · AR2K · 1K · 51222.9 MB – 57.4 MB
BlendBlender fileSource85.2 MB

Version 1 · every format is rebuilt from the same source file.

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